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Post by dwade on Oct 7, 2015 15:24:39 GMT -8
That's a wide load going onto the Dalton lol.
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Post by Rogue Leader on Oct 7, 2015 16:05:06 GMT -8
That's a wide load going onto the Dalton lol. Lol surprisingly not the biggest one I've taken onto the Dalton. Actually, it's been a pretty calm trip so far.
I did manage to find the problem with the wheels: 17:16:12 : [fs] file open failed! (/vehicle/truck/2002pt379/parts.tga:0) 17:16:12 : [tga] Can not load '/vehicle/truck/2002pt379/parts.tga'
The wheels the trailers are using use that parts.tga file. The file itself is located in the wheels folder, but the .tobj file points to the aforementioned directory. The wheels would have to be loaded into zmod, reload the .tga, and point at the directory in the wheels folder. I tried editing the .tobj, which usually works, but not this time.
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Post by dwade on Oct 7, 2015 17:45:04 GMT -8
That's a wide load going onto the Dalton lol. Lol surprisingly not the biggest one I've taken onto the Dalton. Actually, it's been a pretty calm trip so far.
I did manage to find the problem with the wheels: 17:16:12 : [fs] file open failed! (/vehicle/truck/2002pt379/parts.tga:0) 17:16:12 : [tga] Can not load '/vehicle/truck/2002pt379/parts.tga'
The wheels the trailers are using use that parts.tga file. The file itself is located in the wheels folder, but the .tobj file points to the aforementioned directory. The wheels would have to be loaded into zmod, reload the .tga, and point at the directory in the wheels folder. I tried editing the .tobj, which usually works, but not this time.
oh so that's the problem I got to figure that out,then I can try to resend it if it works.
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Post by biggdogg89 on Oct 8, 2015 1:32:23 GMT -8
An accident that went bad I see you bought those superchains, I might have invest in some. Lookin good folks
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Post by dwade on Oct 8, 2015 9:54:11 GMT -8
they the best chains money can buy,to keep on a load.
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Post by biggdogg89 on Oct 8, 2015 12:16:46 GMT -8
they the best chains money can buy,to keep on a load. Yup, I might make stop at the Supplies store and get me a few of em thangz then. First Day on the job, Been in the shop a couple of days gettin the trailer ready Keep it Rollin, Stackin em!! Made it to the site.. "GET THIS S#!T OFF MY TRUCK!" hahaha JK Got Another one from the Same Plant and Dropped it at the Airport
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Post by biggdogg89 on Oct 8, 2015 12:34:02 GMT -8
Lol surprisingly not the biggest one I've taken onto the Dalton. Actually, it's been a pretty calm trip so far.
I did manage to find the problem with the wheels: 17:16:12 : [fs] file open failed! (/vehicle/truck/2002pt379/parts.tga:0) 17:16:12 : [tga] Can not load '/vehicle/truck/2002pt379/parts.tga'
The wheels the trailers are using use that parts.tga file. The file itself is located in the wheels folder, but the .tobj file points to the aforementioned directory. The wheels would have to be loaded into zmod, reload the .tga, and point at the directory in the wheels folder. I tried editing the .tobj, which usually works, but not this time.
oh so that's the problem I got to figure that out,then I can try to resend it if it works. This should fix it: 1. edit the .mat file 2. the put the .tobj in the wheel file
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Post by biggdogg89 on Oct 8, 2015 12:39:06 GMT -8
When I Got the company Tatted on the Doors dispatch sendin me all over the place with these
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Post by dwade on Oct 8, 2015 13:40:59 GMT -8
oh so that's the problem I got to figure that out,then I can try to resend it if it works. This should fix it: 1. edit the .mat file 2. the put the .tobj in the wheel file I think he already has the tobj in there but I may be wrong,looking good bigdogg did the textures change on that pipe load they look a lol different.
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Post by biggdogg89 on Oct 8, 2015 14:01:34 GMT -8
thank bro, You kno how we do it.. keep it clean hahaha
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Post by Rogue Leader on Oct 8, 2015 14:54:36 GMT -8
This should fix it: 1. edit the .mat file 2. the put the .tobj in the wheel file I think he already has the tobj in there but I may be wrong,looking good bigdogg did the textures change on that pipe load they look a lol different. Cant do that biggdogg, something that needs to be fixed in zmod. If you edit the tobj, it usually tosses an error. Anyhoo, in Deadhorse now. I'll be posting a pic of something I'm working on in abit.
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Post by dwade on Oct 8, 2015 15:49:01 GMT -8
Alrite,I got to figure out these wheels,one of the easiest ways to get them to work is if you install Jon's newest Pete pack that would be a lot quicker,but downfall is if you have no need for his Pete's,just a lil suggestion.
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Post by biggdogg89 on Oct 8, 2015 15:55:57 GMT -8
I think he already has the tobj in there but I may be wrong,looking good bigdogg did the textures change on that pipe load they look a lol different. Cant do that biggdogg, something that needs to be fixed in zmod. If you edit the tobj, it usually tosses an error. Anyhoo, in Deadhorse now. I'll be posting a pic of something I'm working on in abit. Thats the problem, you cant add values to the directory of tobj... it has to be the same, check it: The SAME value: =5w h e e l t r u c k NOT the same VALUE: =7t r a i l e r so you CANT add value BUT you can Replace the VALUE
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Post by dwade on Oct 8, 2015 20:29:28 GMT -8
Just a heads up everybody we can run enddumps,bottomdumps,transfers,superdumps,dumptrucks,and flats and drops etc.
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Post by biggdogg89 on Oct 9, 2015 13:56:16 GMT -8
Just a heads up everybody we can run enddumps,bottomdumps,transfers,superdumps,dumptrucks,and flats and drops etc. Ten-Four, Settin-up some loads for a stepdeck, but I finally got a call for a New 'Earth Mover' early in the mornin
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